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The other person in your head - characters with minds of their own

by janra
Posted to Art, Characterisation on Wed May 23, 2007 at 11:47:08 PM PST
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It's an odd madness that some writers are subject to - one of their own creations seeming to have an independent life, despite still being inside the creator's head. On writing fora everywhere you'll find complaints about the characters not doing what the plot requires of them, or doing unexpected things that throw the plan off course.

You'll also find people - sometimes authors who haven't experienced this, most often non-writers who have no idea what it's like - asking questions like "you invented the character, the setting, and the plot, can't you control what happens?"

If you've ever experienced this, you'll know that the answer is "no, not if you want the story to work!"


Some writers love it, some hate it, but when a character "comes alive" it's hard to fight it. Try as you might, the character will not do what you want, and if you try to write a scene where the character does, it either veers off track and the character avoids it again, or the action happens as you want but it's totally flat, lifeless, and generally doesn't read very well.

I had this happen to me in a big way a few years ago, in the middle of November no less. I had chosen the main character to write a particular article that was important to the plot (she worked on a student newspaper). She quite happily did all the research for it, but when it came time to actually write the article, she balked. I prodded her. The other characters prodded her. I complained to my husband about her. She flat out refused to write the damn article!

Sound familiar?

Now I don't know exactly what's happening down in the shadowy recesses of the brain. Creativity is an odd thing. I don't know what's happening, but I do have a theory, one that my husband and I came up with in one of our discussions on writing.

When you're writing about a character, even one that you've done up a complete character sheet for, you may still find that you put random throwaway details into your writing, some of which you promptly forget about. When you're not writing at all, you may still think about the story and the character, and what he or she (or it) is like. These are details that don't show up in the character sheet, character notes, or whatever method of storing information about a character you may use. Those details, however, stick in your subconscious.

That's the key to the theory. There's all the information about the character that you know consciously. All the stuff you've recorded, what you think of first when you think of the character. Broad personality traits, overall skills, bits of history, knowledge, and personality relevant to the plot, and so on. I believe that your subconscious takes that information plus all of the "forgotten" details, and synthesizes a more complete character. When you're in the flow of writing, you draw on that without realizing it. That is what informs a slightly unexpected reaction on the character's part, their choices in minor issues - and their incredible stubbornness you encounter when trying to make them do something that their character simply wouldn't do. And because the critical details are coming from your subconscious, you don't know why the character is behaving this way. You feel like you're no longer in control of the character or the story, and like the character has an independent existence.

But the story must move forward. You don't want to completely change the plot you've spent who knows how many words building up to. Chances are good that this is a key plot point - if it weren't, you probably wouldn't be fighting quite so hard to get your character to do it!

If your character is flat out refusing to do what you want, you can try a few things. One is to force him into it; put him in a situation where he can't not do what you want. I find that this is often less than satisfying. Another option is to trick him into it; set up the situation so that he does what you want and only realizes afterward what he's done. I find that this only occasionally works, and usually only on a plot point that's fairly subtle at the time. Another option is to take a hard look at your plot and ask yourself if it's really necessary that this plot point happen at this time. It's possible that the character is willing (for varying definitions of willing) to do what you want either earlier or later in his character arc. Still another is to ask if it has to be that character. There may be another character who could do it just as well, or better - and by that I don't mean doing a better or more skilled job at it within the story, but that it works with the plot better, or in more interesting ways.

In my case, my husband provided the solution to the problem I described above - he asked why it had to be her in particular. It turned out that it didn't, and she handed over her research with a sigh of relief to one of the characters who had been prodding her to write. This actually opened up a few interesting avenues later on, so in the end it was a good thing that she was so stubborn.

I have to say I like it when my characters come alive like that. It can take some effort to make sure the overall plot stays on track, something I usually refer to as "throwing rocks at the characters to herd them in more or less the right direction", but it's been my experience that the resulting story is stronger for it. I do still have to work in things I know the plot needs; I can't completely let the characters run the show. I just let them think they do, and throw rocks at them from a distance to block the path they want to take while leaving open the path that I want them to take. How they take the path I've chosen for them I leave to them to decide.

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My characters are:
  • Under my complete control - my stories go as planned 0%
  • Very orderly - my stories go mostly as planned, but the characters occasionally surprise me on minor points 0%
  • Reasonably co-operative - I don't have to fight the characters to keep the plot on track 0%
  • Co-operative when it suits them - my stories take some work to keep on track 66%
  • Distinct people living in my head 66%
  • Something else which I describe in a comment 0%

    Votes: 3
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    The other person in your head - characters with minds of their own | 4 comments (4 topical, 0 hidden)
    The characters don't like my jokes (5.00/1) (#1)
    by Roonblah on Mon May 28, 2007 at 07:31:42 AM PST
    I don't often mind when the characters run off and do their own thing, except when I want to make a joke. I'm not particularly funny, so I plan my jokes with great care... but they still refuse. I'd call them rude, but I doubt they'd listen to me then either. Other times, characters slip in jokes that I never noticed at all on first read. I like them better when they do that.

    At a writing group I was at, we were asked if we could hear and see the characters (which I do) and it was with some surprise that most of the writers in the room, said they didn't see the characters but saw the words instead. I wonder if that has some relation to disobedient characters.

    I've linked this.
    "There will be an occasional happy, so that it might be crushed under the boot of the writer." Tim Minear

    Entirely possible that there's a relationship (3.00/0) (#2)
    by janra on Mon May 28, 2007 at 08:33:11 PM PST
    It is sort of a circular definition, but a character that you see and hear and feel is alive is the one that does things you didn't plan on; that's what makes him alive.

    I expect some of those who don't see and hear living characters still have trouble keeping their characters on the plot, and some of those who do can keep their characters on track. Not all characters come alive in my head, but those who do are the most interesting, I must say :-)
    --
    Who needs to be big and burly when you can just apply physics?
    [ Parent ]

    jokes (3.00/0) (#3)
    by sabeth on Sat Jun 23, 2007 at 02:16:11 PM PST
    Since you have a Minear quote in your sig, you might be interested in the blog of Mutant Enemy veteran Jane Espenson. The focus is mainly on writing TV spec scripts, but she spends a lot of time analyzing jokes and what makes them good. One of her big points is that jokes should reveal character -- perhaps that's why your characters balk at some of the ones you engineer and put into their mouths, while they come up with much better ones on their own.

    --ich sage nicht, was ich will, sondern was die Sprache will--
    [ Parent ]
    Interesting (3.00/0) (#4)
    by Dannie on Wed Feb 27, 2008 at 01:51:13 PM PST
    This was a great post. I've never experienced something like this in my writing and I guess that's why there's never any life in my stories. I really need to learn creating characters with their own lives.

    The other person in your head - characters with minds of their own | 4 comments (4 topical, 0 hidden)
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