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Common plot errors: deus ex machina

by janra
Posted to Craft, Plot on Mon Aug 11, 2003 at 01:24:43 PM PST
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Deus ex machina is a latin phrase meaning "God from the machine". It its most literal sense, it means exactly that - a god character is lowered or swung onto the stage using a machine (such as a crane) at the end of a play, at which time the god character magically solves whatever insoluble fix the characters had gotten themselves into over the course of the play.

This literary device dates from approximately the 5th century BC, and was very commonly used in ancient Greek tragedies, but now it is considered a very poor way to end a story.


Deus ex machina persists despite being widely considered a flaw in plotting because it holds a strong appeal to us as writers. No matter how hopeless the protagonist's situation becomes, no matter how outclassed the protagonist is, when the cavalry comes thundering over the hill he is saved. It also guarantees that the final situation will be as you want it. Good will triumph, the hero will get the girl, the mystery will be solved, the good guys will live happily ever after and the bad guys will be punished. Any insoluble problem can be solved, any unstoppable threat stopped, any unchangeable situation changed. You're guaranteed it will happen because you decided to make it happen.

In short, it's the easy way out.

But your reader will feel cheated. The protagonist is expected to work for his success, not have it handed to him on a silver platter. Consistency is prized in a good plot; the resolution should grow out of everything that precedes it, not just appear when needed. While the ending should be unexpected or surprising - or at least not predictable - it should provoke an 'ahhh, I see', not a 'what?'

With an arbitrary ending, you also have to wonder if the story had to be told the way it was. Could things have been easier or harder for the protagonist? If he had made a few decisions differently early in the story, would that change the story and its ending at all? For the deus ex machina resolution, the answer is usually "no" and raises another question: then what was the point?

The deus ex machina literary device now takes a few forms beyond the original god character appearing in person to solve all problems. The form most similar to the original is the cavalry rescue. This can be literally the cavalry unexpectedly charging over the hill, swelling the ranks of the good guys enough that they can defeat the bad guys. It can also be any person or group with the ability to solve whatever predicament the protagonist is in appearing unexpectedly to save the day. Another form, not too different, is the introduction of an item or piece of technology (or magic, in the case of fantasy) which hadn't been seen in the story until then and can be used to solve the protagonist's problem. Still another form is a skill the protagonist or one of his companions reveals right when it's needed. Finally, there's a favourite of Shakespeare and other writers of noble fantasy, the (possibly accidental) revelation of some critical information, such as the protagonists true identity, suddenly changing the reviled pauper into a noble prince, allowing him to marry the princess and solve the rest of his outstanding sub-plots by royal decree. Any of the above forms can be used in any genre of writing.

The key characteristic of all of the above is the unexpectedness. Having the cavalry charge over the hill in the nick of time isn't a deus ex machina ending if you've shown one of the protagonist's companions travelling off to fetch them, arguing for their services, and racing to the protagonist's aid - but it is if they just appear. (Note that it may still be unexpected to the protagonist.)

Similarly, all of the above forms that deus ex machina can take can be legitimized by mentioning the person, item, or skill earlier in the story. The object that can save the day should be shown in normal use earlier. The protagonist's useful skill should be shown in normal use earlier. In all cases it may be shown without hinting that it will be useful at the climax, to preserve the element of surprise. The item, skill, or person can be introduced as part of describing the settings and characters or otherwise used to advance the plot, and can then simultaneously help with characterization and eliminate a deus ex machina ending.

Ideally, the thing that resolves the climax - be it person, skill, or thing - will be worked into the fabric of the story seamlessly. A single mention of it early in the story with no other connection to the plot is barely better than the deus ex machina itself, since the consequences still aren't worked out.

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Common plot errors: deus ex machina | 10 comments (9 topical, 0 hidden)
Let's turn it on it's head. (4.00/2) (#5)
by mrgoat on Tue Apr 13, 2004 at 10:55:27 PM PST
Include a Deus Ex Machina that solves all the problems a character has that are not connected to the point of the story in any way. Characters commonly have problems that may be called "cosmetic", in that they have no real bearing on any of the points the author is trying to get across. If your deus ex machina manages to appear to solve everything, but in fact completely misses the entire point, you've just made a joke out of the entire plot error. A beautiful twist to a bit of dark humor. Not only that, you get to poke fun at the readers who missed your point, and that's always fun. Of course, you might piss off the people who think writing is intended to be interpreted by the reader, and that the author has very little bearing on "the point", but if you're the kind of author who thinks your reader should come away having "got what you're saying", (Or at least play one on TV) that could be pretty enjoyable.

Sorcerer's Apprentice (4.00/1) (#6)
by ana on Wed Apr 14, 2004 at 07:24:27 AM PST
So when the apprentice realizes he's loosed a von Neuman machine on the world, he takes an axe and chops all the brooms to bits. Nice, neat Deus ex Machina kind of an ending.

Except, well, the shards are still enchanted.

So, yeah, it could be fun, examining the mopping-up operations after, or the leakage around, a Deus ex Machina solution.
Exploring dark places since last Thursday
[ Parent ]

Great article (3.00/0) (#7)
by Roonblah on Fri Oct 08, 2004 at 09:30:15 AM PST
I agree that the deux ex machina cheats the readers, but at the same time I think it cheats the writers too. I never used to have a problem with deux ex machina until I started writing. It was then I realised what a lazy resolution it is. I want the characters to suffer and work things out for themselves. I love the satisfaction of finding a better way, a foreshadowed way. I don't want to cheat myself out of that. At the same time, it does pose another interesting challenge for me. I want to make a credible character out of someone who is a walking deux ex machina. Can it be done? Time will tell.

Thank you for the article, Janra.
"There will be an occasional happy, so that it might be crushed under the boot of the writer." Tim Minear

If Iain M Banks can do it... (3.00/0) (#8)
by Russell Dovey on Sun Oct 31, 2004 at 11:52:29 AM PST
...you can do it.

The Culture novels are full of exciting action, thought-provoking storylines and such, yet most single Culture SHIPS are walking (flying?) Deus Ex Machinas. It's even the name of one of the Plate-Class GCVs!
_ "Blessed are the cracked, for they let in the light" - Spike Milligan
[ Parent ]

www (3.00/0) (#10)
by baozhier on Thu Apr 26, 2007 at 07:36:13 PM PST
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mmm (1.00/1) (#9)
by Anonymous Writer on Mon Sep 11, 2006 at 09:15:07 AM PST
ok!!

Pretty good analisys (none/0) (#2)
by cbraga on Mon Aug 11, 2003 at 01:28:51 PM PST
In fact, now I'm expecting a series of articles dealing with various plot errors. :)

that's the plan... (none/0) (#3)
by janra on Sun Aug 17, 2003 at 02:04:13 PM PST
but if anybody feels the urge to jump in with their own article in this series, by all means do so. I have to decide which plot error to do next now...
--
Who needs to be big and burly when you can just apply physics?
[ Parent ]
Chekhov's law? (4.00/1) (#4)
by Tatarigami on Sun Aug 17, 2003 at 02:48:40 PM PST
You mentioned clumsy and obvious applications of Chekhov's law, continuing might be a good segue from this article.

I'm about half way through The Praxis by Walter Jon Williams, a writer who is neither clumsy nor obvious. However, early on in the book he mentions that two characters, a poor-but-ambitious girl from the slums and a rich-but-self-destructive aristocrat look enough alike to be sisters. Later in life (and the book), after the two have gone their separate ways and the poor girl seems to have vanished completely, the aristocrat has become a fairly successful military pilot who, in her darker moments, agonises about traumatic events in the other girl's life.

I'm starting to believe I know what her dark secret is, and the story isn't planning to give that away until book 2...

[ Parent ]

Common plot errors: deus ex machina | 10 comments (9 topical, 0 hidden)
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