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Deep ponds, shallow oceans...

by janra
Posted to Art, Setting on Tue Feb 27, 2001 at 02:52:52 PM PST
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The worlds in science fiction are almost invariably completely made up. Of course, they're frequently based on current human points of view and habits. What else do we know so well?

But worldbuilding is something that varies widely between authors.


As I see it, there are four extremes: the shallow ocean, the shallow pond, the deep pond, and the deep ocean.

There are the authors who show a large swath of their world, but the differences from our own are few, or perhaps the implications of the differences have not been fully worked out. Why would you write about a world with working nanotech and still have factories in it?

There are the authors who show only a small amount of the world, and have likewise not developed the implications or have few differences from our current culture. Sometimes the character's story is so central to the story that the world doesn't have to be very different from our own, or just doesn't seem important to the author.

There are authors who show only a small amount of the world, but what is shown is consistent with a very highly developed, if hidden, background. Any differences between our culture and the story culture have had their implications worked through to varying depths and integrated into a whole.

Finally, there are authors who show large swaths of a world worked out in excruciating detail. Actually, this takes two forms: epic, where the author simply has a helluvalot to show as part of the story (think Lord of the Rings); and 'look, I had to read about all this stuff in order to write this book, so you get to read it too', where the author puts in all kinds of information irrelevant to the immediate plot but necessary to the world (think *shudder* Jean M. Auel's Clan of the Cave Bear series - specifically the later books).

What type of worldbuilding do you do? (These are extremes, so most people will fall in between.) What type of worldbuilding do you prefer to read?

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Deep ponds, shallow oceans... | 5 comments (5 topical, 0 hidden)
A teeming mass of a world is best- (4.00/1) (#4)
by Quincer on Sat Apr 30, 2005 at 12:44:34 PM PST
Any amount of detail is good.  The author just has to know how to deal with it.

I don't like reading about how houses and animals in a certain village look, then being told, "And so Reltiolhnand threw mud at his friend DIelslseD's face as they had not a care in the world . . "  It's not personal.  I like the surroundings to interact with the main characters, see what it does and might make the observer think of.  

To create a world truly alive, treat it as alive.

Abnormally,
E. Quinn B.

Shallow streams, Deep as Oceans (3.00/1) (#1)
by Anonymous Writer on Tue Apr 24, 2001 at 07:53:51 PM PST
I am a firm believer that the "entire world" does NOT have to be described.... one only needs to associate with their world in the specific circumstance that requires it. However, people criticise that they do not understandwhat is being written (i.e. in Writers Forums).

I say, just relax, enjoy the game, and catch those implications that are presented, and lose yourself in that sofa of comfort. Don't be hanging your butt on an office chair and pick, pick, pick on those things that aren't fully explained. They will come later! Or, they were already presented and not remembered by the reader.

Good SF/Fantasy requires some thought from the reader... otherwise it is useless (I.E. Terry Goodkind's first novel, "Wizard's First Rule" which I maintain is an excellent fantasy novel.

www (3.00/0) (#5)
by baozhier on Fri Apr 27, 2007 at 07:35:44 AM PST
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Careful working out of differences is necessary. (none/0) (#2)
by jason on Tue Jul 10, 2001 at 08:35:36 PM PST

Personally, in my reading, I have most enjoyed stories where an entire world was worked out in detail, then shown as needed by the unfolding of the story. Examples are all of Hal Clement's stories; things like "The Mote in God's Eye", which includes some interesting (Human and Motie) cultural details which just show up without explanation; "Ring World"; and more.

On further thought, if you are not going to have well-worked-out cultural, technological, geological, or biological differences, why are you writing Science Fiction. The same pretty much goes for fantasy.

The above examples are stories where this has been taken to an extreme, with excellent results. However, I cannot recall any SF story where this element was not present to a greater or lesser extent. It sort of comes with the territory.


--
Someday I may have a .sig :)
Detail is good ... (none/0) (#3)
by gitm on Fri Jun 21, 2002 at 07:59:05 PM PST
... for a series of books at the very least. My favourite series at the moment is the 'Nights Dawn Trilogy' by Peter F. Hamilton.

In this series Mr Hamilton paints a picture of a very detailed universe - reading the three books (four if you count the collection of short stories in 'Second Chance at Eden'). It becomes fairly obvious that he has done a lot of background work.

He has in fact released a detailed encyclopaedia of the universe - The Confederation Handbook (Links to Amazon) - which captures some of the details not expressed directly in the books.

Personally I love hard science fiction - where the author has gone to a lot of trouble to extrapolate current technology into the future.

I am busy setting up a site to design and propogate such a detailed universe myself (see my article on this site and the link in my sig).

In summary - I beleive for any series of books or short stories a well designed, thought out and consistant universe is just as important as the plot. For me in means I can really lose myself in the world created by the author (which is the main point of fiction in the end - isn't it?).

Regs, Shane
--- This space for rent.

Deep ponds, shallow oceans... | 5 comments (5 topical, 0 hidden)
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