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by
Enkeliina
Posted to
Knowledge Exchange,
Assumptions on Sun Dec 21, 2003 at 06:56:23 AM PST
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Writing, like most of the Arts, has rules made to be broken. The genius is deciding which rules to break. The reason must be of equal or greater value. One unwritten rule being this: "A story must be written from start to finish." Is this so? That is the question to consider.
An unfortunate occurence in the creative process is to create the beginnings of a story, write it half way, and suddenly realize there seems to be no tangible ending. What a crime! A single incidence is a fluke. A repeat of this is happenstance in a long life. Another reoccurence is a tragedy of human habit-formed mental laziness -- apparently.
(5 comments, 368 words in story)
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by
NewMexicoKid
Posted to
Art,
Taboos on Fri Dec 19, 2003 at 08:51:34 AM PST
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How much detail should one include in fantasy novels, especially children's fantasy? If one decides to gloss over these details, what is the convention for effectively doing so and not raising questions in the minds of the readers that might snap them out of the narrative?
(14 comments, 858 words in story)
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by
rstark
Posted to
Art,
Characterisation on Thu Sep 18, 2003 at 03:39:40 PM PST
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Any textbook out of a college sociology class preaches the power of gender roles. Gender is the oldest and most common form of stereotype, and the simplest way to segregate human beings. Pregnant mothers flock to squint at sonar images to figure out whether to buy pink or blue. G.I Joe saves the world while Barbie invites it over for a slumber party. Men break themselves spending their lives trying to figure out women. Women spend their lives trying to figure out men to break them.
How should writing be any different?
(14 comments, 906 words in story)
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by
janra
Posted to
Craft,
Plot on Mon Aug 11, 2003 at 01:24:43 PM PST
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Deus ex machina is a latin phrase meaning "God from the machine". It its most literal sense, it means exactly that - a god character is lowered or swung onto the stage using a machine (such as a crane) at the end of a play, at which time the god character magically solves whatever insoluble fix the characters had gotten themselves into over the course of the play.
This literary device dates from approximately the 5th century BC, and was very commonly used in ancient Greek tragedies, but now it is considered a very poor way to end a story.
(9 comments, 862 words in story)
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by
ana
Posted to
Craft,
Style and Voice on Wed Jul 09, 2003 at 04:45:41 PM PST
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The points of view of the narrator can either distract or contribute to your story.
(11 comments, 662 words in story)
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by
janra
Posted to
Craft,
Style and Voice on Sat Jun 14, 2003 at 11:19:01 AM PST
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The writing process is far more than just slamming the words of a first draft down on paper, though without that step, there is no writing.
There are innumerable popular arguments against self-editing and self-consciousness during writing, but they only apply to the first draft stage of writing. All of the other stages involved in making a finished product should be highly self-conscious.
(2 comments, 332 words in story)
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by
janra
Posted to
Art,
Style and Voice on Fri Mar 14, 2003 at 09:55:30 AM PST
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Forget your irritation with high school English class and searching for something abstract the teacher would accept as an answer to "what is the theme in this book?"
A theme is as important a part of your story as the setting or characterization. Unlike setting and characterization, however, a theme is best received subconsciously and is sometimes even added that way, so that the author would deny having included one.
(2 comments, 977 words in story)
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by
Kimheb Electra
Posted to
Craft,
Ideas on Fri Mar 14, 2003 at 09:51:47 AM PST
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Ok. Here's my problem and I hope you can help nudge me in the
right direction...
For many many years, during school and then later
work, I never wanted to write but I would get these bright and
inspirational flashes. Parts of stories. The beginning to a
story, the end, scenes, and much more. Yet I never acted on them.
(3 comments, 417 words in story)
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by
kpaul
Posted to
Exercises,
Dialogue on Thu Jan 30, 2003 at 03:51:36 PM PST
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This freewriting exercise will hopefully help you with dialogue and how to construct realistic dialogue and use it to convey emotion. All this using fanciful objects from your pockets.
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Directions:
- Empty your pockets.
- Construct dialogue between the objects in your pocket.
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My example inside.
(1 comment, 372 words in story)
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by
ph0rk
Posted to
Craft,
Musings on Wed Jan 29, 2003 at 05:26:19 PM PST
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I'm sure most of you that have written anything have asked someone to read it. That part isn't usually difficult; there is usually someone around willing to read a few pages. Where it gets difficult is when you start to produce more stories, longer stories. Book attempts, novellas, etc. People will flip through twenty or so pages, and make the dreaded comment: "I liked it".
Some methods for turning so-so readers into editors exist, what methods do the aspirants of write-on use?
(16 comments, 174 words in story)
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